29.02.2020
GE and PK SYSTEM

GE and PK SYSTEM

In Total War, G/E is the most important thing for every player since it is related to the item drop rate when died.

Just as show in the following table

GE Lowest

GE Highest

Drop From Wear

Drop From Inventory

Color of Name

-500

-300

50%

80%

Red

-299

-100

35%

60%

Orange

-99

-50

20%

40

yellow

-49

200

5%

10

White

201

800

2%

5%

Green

800

upper

1%

2%

Blue

 

In Total War, PK are allowed, but to get more G/E, player should learn the following rules

1. When a char is created, he would with 20 G/E

  • Killed by monster

2. When G/E is more than 0, killed by monster would cause -1 on G/E
3. When G/E is equal to or less than 0, killed by monster would not lose GE

  • Kill monster

4. When G/E is less than 0, kill any monster level equal to or higher than player's level would gain 1 G/E
5. When G/E is equal to or more than 0, killing monster would not gain G/E
6. Anytime killing monsters level lower than the player would not gain G/E

  • Kill player and killed by player
  • When player's level is more than 50, PK is allowed
  • When player's level is between 50 and 150 and killed by player

7. When killer is higher than the died player equal to or more than 30 levels,killer would lose 300 G/E, died player would not lose  or gain G/E
8. When killer is higher than the died player less than 50 levels, G/E won't change
9. When killer's level is not 10 levels higher than the died player, or not 10 levels lower than the died player, killer would gain 10 G/E, died player would lose 10 G/E
10. When killer is lower than the died player more than 10 levels, killer would gain 15 G/E

When all players in PK are more than 150,PK is free
11. Anytime killing a player would gain 10 G/E
12. Anytime killed by a player would lose 10 G/E

Prison System

13. If your G/E lower than 600, you will be put int Prison and action limitation for 8 hours online time.

14. In Prison period, If you disconnect, time will reset, action limitation for 8 hours online time again.

 

 
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