The infinite war - Mercenary guild |
Page 3 of 9 Mercenary guild - A guild without a castle | | Creating a mercenary guild | - A mercenary guild is made of the master, vice-master, and normal members. - There's no limitation for guild member number, and only master of the guild can appoint vice-master. | Mercenary master | > | Vice mercenary master | > | Normal guild member |
| Major roles for master and vice-master of the mercenary guild | - Master of a guild can decide many important decisions for their guild. Such as, register and firing the member, disband the guild, securing location, appointing and dismissing the vice-master, making guild notification, auto member update, and leaving the master position. - Vice-master can control member registration, guild notification, and leaving the vice-master position. | Army - A guild possessing a castle. | | Creating an army | - A mercenary guild can become the army by seizing a castle. | | Army organization | - Army organization system is basically same with the mercenary guild, except an army can have 2 vice-masters for a castle. | Army master | > | Vice army masters | > | Normal army member | 2 vice-masters for a castle. |
| Major role of army master and vice-master. | - Masters of army are in charge of same commands as mercenary guild masters, and they can also decide to apply an alliance or secede from it. - Vice army masters do have same role as vice-masters for mercenary guild. |
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